Treats and Traitors — Warhammer: The Old World · Arcane Forge

Arcane Forge · Warhammer: The Old World · 1,500pts · Singles · Casual

Treats & Traitors

— A Warhammer: The Old World Event —

Casual play. Custom scenarios. Treacherous mercenaries. A mysterious gift.
Thematic armies encouraged — have fun, be kind, and play the rules as intended.
Treats · Treachery · King of the Hut · 3 rounds Swiss

27 SepSunday 2026
€15Entry fee
3Rounds · Swiss
1,500Points
01 · Registration & Logistics

The Essentials

Date
Sunday 27 September 2026 · 09:30–19:30
Entry
€15 per player — paid after registration on New Recruit
Sign-up
Register on New Recruit → · payment link sent after sign-up
Format
Singles · 3 rounds Swiss · custom scenarios · thematic focus
Points
1,500 points + Traitor Unit (~200pts)
List deadline
13 August 2026 at 23:59 — submitted on New Recruit
Rules cut-off
1 September 2026 — no rules changes after this date are used
Contact
Questions about list building? Email sbaggelaar@gmail.com
02 · Timetable

The Day, Round by Round

Time
Activity
09:30–10:00
Registration & welcome
10:00–12:45
Game 1Treats
12:45–13:15
Lunch break · Best Painted voting opens
13:15–16:00
Game 2Treachery
16:00–16:30
Coffee break
16:30–19:00
Game 3King of the Hut
19:00–19:15
Results break · Sportsmanship voting
19:15–19:30
Award ceremony
19:30 onwards
Optional bites & drinks 🍺
03 · The Event

Treats and Traitors

Treats and Traitors is a singles event built around casual, thematic play. It features custom scenarios, secondary objectives, and a twist that changes your army mid-tournament. List building restrictions limit the most competitive builds — the goal is fun battles with interesting armies, not min-maxed lists.

Thematic armies are actively encouraged. Have fun, be kind, and play the rules as intended.

🎁 The Treat Character
  • At the start of the event, each participant picks a gift from the Arcane Forge shop — a random miniature complete with stats, rules, and base extenders. This is your Treat Character.
  • Worth around 150 points with special rules. May be fielded in any unit permitted by its rules.
  • You may use your Treat Character in two of the three games.
  • The miniature is yours to keep — take it home at the end of the tournament.
⚔️ The Traitor Unit
  • In addition to your 1,500pt list, each player fields a Traitor Unit — a single core unit of approximately 200 points from the same faction, with no magic items.
  • Round 1: Your Traitor Unit fights for you as normal.
  • Rounds 2 & 3: Exchange Traitor Units with your opponent — their unit fights for you as a mercenary (subject to the Misbehaving Mercenaries rule). Your troops are not happy about this, so you gain 50 extra VP if the traitor unit is destroyed or fleeing.
04 · Scenarios

Three Battles, Three Twists

All games are up to 5 turns. Deployment: roll-off, highest scorer picks zone and deploys first unit, then alternate. 15-minute warning: finish your current turn and conclude the game as fairly and quickly as possible.

Round 1
Treats
  • Scenario 6: Encirclement (Matched Play Guide)
  • Secondary: Strategic Locations (4)
  • 6 terrain features placed symmetrically by staff
  • ✅ Treat Character in play
  • Traitor Unit fights for its original owner — no extra VP for kills
  • Defeat enemy Treat Character: +50 VP
Round 2
Treachery
  • Scenario 5: A Chance Encounter (Matched Play Guide)
  • Secondary: Domination + Baggage Train
  • ~5 terrain features placed symmetrically by staff
  • ❌ No Treat Character this round
  • Exchange Traitor Units — field opponent's unit as mercenaries
  • Opponent's Traitor Unit destroyed or fleeing: +50 VP
Round 3
King of the Hut
  • Scenario 2: King of the Hill — central building instead of hill (no line of sight)
  • Secondary: Strategic Locations (2)
  • Building in centre (Special Feature) + ~4 terrain features
  • ✅ Treat Character in play
  • Exchange Traitor Units — field opponent's as mercenaries
  • Defeat enemy Treat Character: +50 VP · Traitor destroyed/fleeing: +50 VP
Baggage Train Note
  • Round 2 requires a baggage train on a 60×100mm base. Don't own one? Let us know and we'll loan you one — email sbaggelaar@gmail.com.
05 · Army Composition

Building Your Force

Allowed Sources
  • Any Grand Army, Army of Infamy, and Legacy Army are allowed.
  • The Renegade Lists by Square Based are allowed. Rules update cut-off: 1 September 2026.
  • No allies · No special characters · No mercenaries (in your main list)
List Restrictions
  • Grand Melee and Combined Arms rules from the Matched Play Guide apply, plus:
  • Max 2 of the same entry for Characters
  • Max 1 of the same entry for Rare choices
  • Max 4 wizard levels in total — magic items or upgrades granting a Bound Spell count as 1 wizard level
  • Max 1 Sky Lantern · Max 2 Fanatics per unit
Traitor Unit Rules
  • An additional core unit from the same faction — points as close as possible to but below 200pts.
  • No magic items of any kind on the Traitor Unit or its command.
  • Traitor Unit points are added after creating a legal 1,500pt list — they do not count toward character or rare restrictions.
  • On New Recruit (paid version): add a note to your list. Free version: email Sebas at sbaggelaar@gmail.com.
Additional House Rules
  • Maximum casting and dispelling bonus is +3 (including all bonuses + caster level)
  • A model can only have 2 different saving throws
  • A vortex hitting a unit engaged in close combat affects both units (friend and foe)
  • Regeneration does not save wounds lost due to Unstable
  • "Invocation of Nehek" on Heavy Infantry: wounds recovered = caster's Level of Wizardry
  • 'Accursed Reliquary' and 'Blasphemous Tome' bonuses do not stack
06 · Scoring & Awards

How Winning Works

The overall winner is the player with the most combined points across all three categories: Tournament Points, Sportsmanship Points, and Painting Points.

Tournament Points (0–18) — per game
VP Difference
Result
Winner TP
Loser TP
0–300
Draw
3
3
301–750
Marginal Victory
4
2
751–1,400
Resounding Victory
5
1
1,401+
Crushing Victory
6
0
VP Bonuses
  • Defeating opponent's Treat Character (when in play): +200 VP
  • Defeating Traitor Unit in service of your opponent: +250 VP
  • Enemy general killed or fled: +50 VP
  • Banner captured: +25 VP (Army Standard: +25 additional)
  • Unit fleeing or reduced to 25% strength at end of battle: 50% VP value
Sportsmanship Points (0–9 additional)
  • After Game 3, divide 1, 2, and 3 points among your three opponents.
  • Highest score goes to your favourite — reflecting fun, friendliness, and the thematic nature of their army.
Painting Points (0–5 additional)
  • Rated by Arcane Forge staff throughout the day. A score of 3 = fully painted and based.
  • Bonus points for painted movement trays, spectacular paintjobs, noteworthy conversions, or thematic armies.
  • Unpainted miniatures or bases may reduce your score.
🎨
Best Painted Army
€15 store credit · voted by participants via New Recruit during lunch breaks
What to bring on the day
  • Your army (painted & based)
  • Movement trays
  • Army book & roster
  • Dice, tape measure
  • Artillery dice & scatter dice
  • Templates or equivalents
  • Rules reference
  • Baggage train if you own one
  • New Recruit login
  • A thematic army and a smile

Arcane Forge provides all terrain. No baggage train? Let us know and we'll loan you one.

Join the Treachery

Register on New Recruit and submit your list before 13 August.

List deadline: 13 August 2026 at 23:59 on New Recruit.
Questions about list building: sbaggelaar@gmail.com

By registering you agree to our Event Booking Terms & Conditions.

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