Warp-Forged Frontier: The Awakening — Arcane Forge

Arcane Forge · Warhammer 40,000 · Narrative Crusade Event

WARP-FORGED FRONTIER

— The Awakening —

Following the legendary battles of Armageddon, the system of Warp Forge has ignited.
Imperium, Chaos and Xenos forces clash for control of vital ancient tech.
Played fully on 11th Edition rules & terrain

28 JunSunday 2026
€15Entry · pay on day
3Rounds · 500→1000pts
01 · Our Philosophy

Community First

Welcome to the first Narrative Event at Arcane Forge — and the best way to dive into the brand new 11th Edition rules. We are playing with the latest ruleset and all-new 11th Edition terrain, so whether you're a veteran general or picking up 40K for the first time, this is your chance to learn all the new rules while having fun alongside your team. We are more than a store. We are your local gaming headquarters in the heart of Amsterdam, built on four pillars:

🤝
Community First
We build lasting friendships across generations of hobbyists.
🛡️
Safe & Inclusive
A family-friendly environment where every player is valued.
📚
Learning & Growth
We help you master the hobby — and we listen. Tell us what you want to play, we'll build the events around you.
💬
Your Feedback
Every event is a chance to make the next one better. Your voice shapes our calendar.
02 · The Narrative

War for the Warp Forge

This is a team-based narrative. Unlike competitive play, you'll fight alongside allies to determine the fate of an entire system. No tournament pressure. No meta lists. Just shared stories worth telling long after the dice are packed away.

Crusade progression: your units will grow in skill and your army will expand in size based on secret events revealed during the day. Bring an evolving force, not a fixed list.

03 · Registration & Logistics

The Essentials

Date
Sunday 28 June 2026
Location
Rijnstraat 25-H, 1078 PV Amsterdam — open in Google Maps
Entry
€15 — buy your ticket online or pay at the counter on the day
Sign-up
Buy your ticket and register on BCP — both required
Food
Plenty of local food options on Rijnstraat during the lunch break
Format
Team-based narrative — 3 rounds — Crusade progression
04 · The Lore

The Kessandras Incident

Warp Forge System — the Kessandras Incident
The Setting
System Warp Forge

Deep within the Segmentum Obscurus lies the Warp Forge System — a cluster of industrial moons and forge-worlds that serve as a vital spiritual and mechanical anchor for the region. At its heart sits Kessandras Prime, a world covered in sprawling gothic manufactorums and ancient "Arcane Forges": relic-machinery capable of crafting weapons that hum with an unstable, semi-psychic energy.

For millennia, these forges were silent. But as the Great Rift tore the galaxy in two, the Warp Forge began to glow once more.

The Catalyst
The Great Awakening

A massive psychic shockwave — known to local astropaths as the Forge-Pulse — has rippled through the system. This energy didn't just restart the machines; it began to pull the system slowly into the Warp. The veil has thinned to the point where the air tastes of ozone and copper, and the shadows in the manufactorums have begun to move.

The Factions
Three forces. One system. No retreat.
⚜️ The Imperium
Defenders of the Faith

For the Emperor's servants, the Warp Forge is a holy site. They cannot allow the ancient tech-relics to fall into heretical hands. High Command has issued an order: hold the Forges at any cost. If the system is lost, the sector's supply of sanctified weaponry dies with it.

🩸 Chaos
The Archenemy

Drawn by the scent of shifting reality, the forces of the Dark Gods have descended. To them, the Warp Forge is a massive ritual site. By corrupting the machines, they can turn the entire system into a permanent rift — a gateway for a full-scale daemonic incursion into the heart of the sub-sector.

👁 Xenos
The Opportunists & Predators

From Ork warbands chasing the biggest scrap, to Necron dynasties reclaiming stolen tomb-tech, to Aeldari strike forces racing to prevent psychic catastrophe — the Xenos threats have arrived in force. Each has a secret objective. All stand in the way of the Forge's survival.

The Current Conflict
Armageddon Reborn

The fighting on the ground mirrors the brutal, attritional warfare of the legendary Wars for Armageddon. Industrial zones have become meat-grinders. Massive ash-wastes are crossed by columns of steel. Inside the hive-factories, desperate room-to-room fighting breaks out over a single power-switch or data-loom.

Your Role

You are a Field Commander arriving at the height of the first wave. Your Crusade begins in the shadow of these massive smoking chimneys. Will you secure the Arcane Forge for your masters — or will you watch as the system is consumed by the very fires it used to stoke?

05 · Army Composition

Bring Your Force

Size & Flexibility
  • Bring an army of 1,000–1,500 points, fully assembled and preferably painted.
  • You may switch your composition between games based on the progression rules revealed each round.
  • WYSIWYG encouraged. Proxies must be clear and easily distinguishable.
List Restrictions
  • Maximum 2 of the same unit (excluding Battleline and Dedicated Transports).
  • Armored limit: max 50% of your points can be Toughness 8 or higher. This keeps the battlefield varied and infantry meaningful.
  • Banned: No Legends units. No Fortifications. No Forge World units that aren't in current rules.
06 · Tournament Rules

How We Play

The Format — Secret Narrative
  • Primary rules and missions feature thematic twists revealed at the start of each round.
  • No Secondaries — focus on the primary mission and the story unfolding around you.
  • Play by intent. Communicate clearly with your opponent. The goal is a fun, shared narrative.
Terrain & Technical Rules
  • We are debuting newly made Eleventh Edition terrain layouts.
  • All ground-floor windows and doors are considered closed/blocked.
  • Technical rulings: WTC Standards & FAQ apply throughout the event.
  • Chess clocks: rounds are 2 hours per player. Use of clocks is recommended for fairness — ask the TO at round start.
07 · Timetable

The Day, Hour by Hour

Time
Activity
08:30 – 09:00
Doors open · table setup · check-in
09:00 – 09:15
Event briefing & 500-point list building
09:15 – 11:30
Round 1: The Initial Skirmish500 pts
11:30 – 12:30
Lunch break & 750-point list building
12:30 – 15:45
Round 2: The Meeting of Armies750 pts
15:45 – 16:15
Short break · strategy talk · 1,000-point list building
16:15 – 19:30
Round 3: The Final Stand1000 pts
19:30 – 20:00
Cleanup · prize ceremony · tales of glory
08 · Prizes & Spirit

The Awards

🏆
Winning Team
Overall narrative victory — total team primary points across all three rounds.
🎨
Best Painted
Voted by all players. One vote each, no voting for your own army.
🤝
Community Pillar
Best Sportsmanship — voted by all players. The award we care most about.

Prize details will be confirmed and announced before the event. Arcane Forge reserves the right to substitute prizes of equivalent or greater value.

What to bring on the day
  • Your army (assembled, painted preferred)
  • Rulebooks or 40K app
  • Dice & tape measure
  • Tokens & objective markers
  • Chess clock (optional)
  • A positive attitude

Ready to Forge Your Story?

Buy your ticket here, then register on BCP to confirm your slot. Limited spots.

Cancellations 7+ days before the event receive a full refund. Cancellations within 7 days are non-refundable.
By purchasing a ticket you agree to our Event Booking Terms & Conditions.

Free Shipping Available No Extra Costs
Easy Returns Return with Ease
Secure Checkout Secure Payment