Magic: The Gathering Night — Arcane Forge

Arcane Forge · Magic: The Gathering · Commander · Fortnightly · From 30 June 2026

MAGIC: THE
GATHERING NIGHT

— Every Other Tuesday —

Commander pods. Quest cards. A shared prize pool.
Arcane Forge's own community-driven Magic night — every two weeks.
EDH · Pods of 4 · Power-level matched · Raffle every session

Every 2wksTuesday evenings
From 30 JunFirst session
2 boostersAt check-in
🎁Raffle every night
01 · The Night

What is MTG Night?

Every other Tuesday evening, Arcane Forge runs its own Commander format — pods of four, matched by deck power level, playing for fun and for a shared prize pool that grows throughout the night.

It's our own system, built around one idea: everyone who shows up has a chance to walk away with something.

When
Every other Tuesday · starting 30 June 2026
Time
18:00 – 22:00
Format
Commander / EDH — pods of 4, matched by deck power level
Check-in
Purchase 2 boosters at the counter — required to participate
Tables
Reservation requiredregister on Untap.nl → (no account needed, just name + email)
Bring
Your Commander deck, sleeved and ready to play
02 · Pods

Power-Level Matched

Every pod seats 4 players. We match pods by deck power level so games stay fun and competitive for everyone — no one gets stuck facing a deck three tiers above theirs.

🧙Seat 1
🧙Seat 2
🧙Seat 3
🧙Seat 4

Let us know your deck's general power level when you reserve so we can seat you in the right pod.

03 · How It Works

Boosters, Quests & the Prize Pool

Our system runs in three simple steps. Here's exactly how your night unfolds.

1
Check In — Buy 2 Boosters
At check-in, buy 2 booster packs at the counter. This is required to join the night.
2
Trade In — Get Quest Cards
Trade 1 or 2 boosters into the shared prize pool. For every booster you trade in, you receive 1 Quest Card in return. Trade both for 2 Quest Cards, or keep one booster for yourself and trade just one.
3
Play & Complete Quests
Each Quest Card has 6 quests to complete during your games. Finish a quest, earn a raffle ticket. The more quests you complete, the more tickets you hold.
4
End of Night — The Raffle
At the end of the evening, we draw the raffle from the shared prize pool — built entirely from everyone's traded-in boosters. More tickets, more chances to win.

Why trade in two? Trading both boosters doubles your Quest Cards — 12 quests instead of 6 — giving you more chances to earn raffle tickets and grow the shared prize pool for everyone.

04 · Quest Cards

6 Quests Per Card

Each Quest Card contains 6 objectives to chase during your games — a mix of in-game achievements and social ones. Exact quests are revealed on the Quest Card itself at check-in and may rotate each session. Examples of the kind of thing you'll be chasing:

Win a game
Deal the final blow to an opponent
Cast a spell with 5+ mana value
Play a game without conceding
Make a new friend at the table
Survive to the end of a game at 1 life or less

Exact quests are printed on the night's Quest Card and may vary each session.

05 · Prize Pool

Built by Everyone, Won by Someone

The prize pool is made entirely from boosters traded in by the players that night. The more people trade in, the bigger the pool. Every raffle ticket earned through completed quests is entered into the draw.

One pool. Drawn live. At 22:00 we draw the raffle in front of everyone — winners take packs straight from the night's pool.

What to bring
  • Your Commander deck (sleeved)
  • Life counter / dice
  • Playmat (optional)
  • Budget for 2 boosters
  • A positive attitude

Pull Up a Seat

Reserve your pod spot — let us know your deck's power level.

Reserve your seat on Untap.nl — no account needed, just name and email. Seats are limited per pod.
2 boosters required at check-in to participate.

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